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Der Dracolyte ist ein Nahkampfmagier, der in den Drachenfeuerspitzen (Dragonfire Peaks) beheimatet ist. Seine Angriffe sind alle feuriger Natur, außerdem ist er nahezu immun für Lava.

AbilitiesBearbeiten

Datei:Dracolyte Ability 1.png
Spit Fire
Dein Begleiter spuckt einen Feuerball, wenn dieser aufgeladen ist.

- Kann Blöcke beschädigen

- Lädt nach 7 Treffern auf, mehrere Gegner geben mehrere Aufladungen


- "Dragon Idols" anzugreifen lädt deinen Begleiter auf

- Familiar Puffs up, plays a sound effect and gains a glow when charged


- Macht kleinen Fächenschaden (AoE)

- Doesn't seem to fade out the buff when idle.

Datei:Dracolyte Ability 2.png
Burnt Offering
Throws a Dragon Idol that must be hit 4 times to detonate.

- Capable of destroying blocks

- Spawns a bomb like object that despawns after ~20 seconds if not detonated

- Can be precast to add initial burst damage to the start of enemy waves or boss adds


- AOE 7x7 (no edge) dealing 5.5-6.5 damage compare to normal attack damage.

- Cost tons of energy to use: around 60 energy.

- Triggers the on kill effects of raptor allies upon exploding (not working anymore since "Everything Edition" patch"

Datei:Dracolyte Ultimate.png
Ultimate: Avatar of Flame
Transform into a living embodiment of draconic fury.

- Increases stability by 200, movement speed by 10, damage reduction 50%, attack range increase to AOE 3x8, damage increase by 1.5 (?), attack speed also faster by 1.5 (?).

- Duration 15 sec if constantly attacking, even longer when not attacking


- No energy cost

- Spit Fire is still usable but its much harder to see the visual effects on the familar as it is held in the dragons hand

- Can ride mounts whilst transformed (transformation will end when dismounting)

Datei:Dracolyte Passive.png
Passive: Fire Walking
Run swiftly through lava without being harmed (much).
- Increases movement speed by 75%- Decrease Health regeneration by 100% (no Health Regen when you're in lava)

- Still received the "Fire damages" from traps, lava.

Stat gain per levelBearbeiten

Level Magic Damage Maximum Health Energy Regeneration Stability Jump
2 +10 +20 +1 +1
3 +10 +20 +1 +1
4 +18 +40 +1 +1
5 +18 +40 +1 +1
6 +35 +60 +1 +1
7 +35 +60 +1 +1
8 +50 +80 +1 +1
9 +50 +80 +1 +1
10 +50 +100 +1 +1
11 +50 +100 +1 +1
12 +50 +100 +1 +1
13 +50 +100 +1 +1
14 +50 +100 +1 +1
15 +50 +100 +1 +1
16 +50 +100 +1 +1
17 +50 +100 +1 +1
18 +50 +100 +1 +1
19 +50 +200 +1 +1
20 +50 +300 +2 +2 +1